Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 04, 2005, 11:49 PM // 23:49   #1
Academy Page
 
Sir_Sid's Avatar
 
Join Date: May 2005
Location: Canada, eh?
Advertisement

Disable Ads
Default Two Suggestions: The 'I am Ready' button, and making Trading easier.

One thing that bugs me, is when I am in the middle of setting up my skills, and the mission starts because of an impatient captain.

What would be *extremely* useful, is a "ready button", which every player clicks.

When every player states that he is ready, the mission starts.

Second suggestion:

While trading, I find it very annoying that I got to type out all the info on the weapon I am about to sell. It would be much easier if you could click and drag the weapon into the chat window.

Thanks for your time,
-Sid
Sir_Sid is offline   Reply With Quote
Old May 05, 2005, 12:17 AM // 00:17   #2
Ascalonian Squire
 
Join Date: May 2005
Default

Or make sure they know you aren't ready yet; also, a good leader should ask all members of a party if they are ready or not. This comes with leadership. If you get a bad one, chock it up to poor experience. Perhaps even ask them to ask you if you are ready in the future. It all amounts to good communication.
Kalnaur is offline   Reply With Quote
Old May 05, 2005, 12:48 AM // 00:48   #3
Academy Page
 
Sir_Sid's Avatar
 
Join Date: May 2005
Location: Canada, eh?
Default

Yes, but the thing is - there are many *impaitent* leaders out there..
Sir_Sid is offline   Reply With Quote
Old May 05, 2005, 10:37 AM // 10:37   #4
Frost Gate Guardian
 
Join Date: May 2005
Profession: E/Me
Default too complicated

Will just make it more complicated... It's fine how it is at the moment and 99% of people will ask if everyones ready. Would suck if your guild mate had to go for 5 mins and you were just sitting there waiting for him to click in.
timmo567 is offline   Reply With Quote
Old May 05, 2005, 10:45 AM // 10:45   #5
Lion's Arch Merchant
 
 
Join Date: Apr 2005
Location: England, UK
Guild: Call of Destiny [call]
Default

Yes..it is really annoying when the captain starts the mission whilst you are halfway through setting up your resurrection signet.

Then it's even more annoying when that same leader dies and complains at you because you "forgot" your resurrection signet.

Karma at it's finest...
Mimu is offline   Reply With Quote
Old May 05, 2005, 12:35 PM // 12:35   #6
Frost Gate Guardian
 
Join Date: Apr 2005
Guild: Elect of God [EoG]
Profession: Mo/Me
Default

While 99% of the people will ask if everyone is ready, it is rare that anyone will wait until all have answered the question. Perhaps when the leader clicks "Start mission", instead of having a minor countdown it will prompt each member to click "Ready" and will start in 3 minutes even if there is someone who doesn't. Obviously, the group would remind the person, or kick them if they're afk without notice too long. But for those circumstances where you want to allow an AFKer to join you on a mission, the timer is in place.

This still leaves the associated issue of zoning out of towns. To zone out of a town, the same principle should apply. When zoning in an adventure area, it should remain as is.
adam.skinner is offline   Reply With Quote
Old May 05, 2005, 11:06 PM // 23:06   #7
Academy Page
 
Sir_Sid's Avatar
 
Join Date: May 2005
Location: Canada, eh?
Default

Quote:
Originally Posted by adam.skinner
While 99% of the people will ask if everyone is ready, it is rare that anyone will wait until all have answered the question. Perhaps when the leader clicks "Start mission", instead of having a minor countdown it will prompt each member to click "Ready" and will start in 3 minutes even if there is someone who doesn't. Obviously, the group would remind the person, or kick them if they're afk without notice too long. But for those circumstances where you want to allow an AFKer to join you on a mission, the timer is in place.

This still leaves the associated issue of zoning out of towns. To zone out of a town, the same principle should apply. When zoning in an adventure area, it should remain as is.
Now *that* is an awesome idea.
Sir_Sid is offline   Reply With Quote
Old May 05, 2005, 11:18 PM // 23:18   #8
Ascalonian Squire
 
Eoden's Avatar
 
Join Date: May 2005
Location: Richmond, VA.
Default

I agree with these suggestions. It is very annoying to be pulled into the instance when you aren't ready. By having a ready button for all members to push after the leader has pushed the enter mission button is a perfect idea. But still keep the timer at about 1 to 2 mins so it will enter whether everyone hits ready or not.

*Edit*
I agree that the same idea should apply to zoning out of towns into instances too. Everyone should have a ready button to push instead of just being sucked out with an impatient leader.

The second suggestion is also a great idea. To be able to click and drag the item into the chat window it should say: "WTS - Hammer of Justice etc..." and have the item clickable for everyone so they can see the stats without having to spam the chat for all to see.

Last edited by Eoden; May 05, 2005 at 11:21 PM // 23:21..
Eoden is offline   Reply With Quote
Old May 05, 2005, 11:42 PM // 23:42   #9
Wilds Pathfinder
 
johnnylange's Avatar
 
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
Thumbs up

I say if you have a leader that doesn't want to wait, leave the guild, and become your own leader. Unforunately, programs and developers can't solve every single little social problem that you will run into. Those are things that you have to deal with yourself. Speak up or forever hold your peace.
johnnylange is offline   Reply With Quote
Old May 06, 2005, 02:05 AM // 02:05   #10
Academy Page
 
Sir_Sid's Avatar
 
Join Date: May 2005
Location: Canada, eh?
Default

Quote:
Originally Posted by Eoden
I agree with these suggestions. It is very annoying to be pulled into the instance when you aren't ready. By having a ready button for all members to push after the leader has pushed the enter mission button is a perfect idea. But still keep the timer at about 1 to 2 mins so it will enter whether everyone hits ready or not.

*Edit*
I agree that the same idea should apply to zoning out of towns into instances too. Everyone should have a ready button to push instead of just being sucked out with an impatient leader.

The second suggestion is also a great idea. To be able to click and drag the item into the chat window it should say: "WTS - Hammer of Justice etc..." and have the item clickable for everyone so they can see the stats without having to spam the chat for all to see.

Thats the one thing Anarchy Online had going for it... heh.
Sir_Sid is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ready Button for teams Terra Sardelac Sanitarium 7 Nov 16, 2005 04:40 PM // 16:40
Eadwyn Mirwen Sardelac Sanitarium 13 Jul 18, 2005 05:35 PM // 17:35
MCS Sardelac Sanitarium 2 May 16, 2005 04:18 PM // 16:18


All times are GMT. The time now is 08:20 AM // 08:20.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("